In large C++ projects, using the final keyword for classes can significantly improve stability, maintainability, and encapsulation. This quick guide outlines various scenarios where marking classes as final is beneficial.
Derived Classes
It’s well known that if a derived class is not intended to be subclassed, you should make it final. However, there are many other scenarios where you should consider making classes final. Read on to explore them all:
1. Utility Classes
Utility classes are designed to provide static methods and are not meant to be instantiated or subclassed. Making them final ensures they are used as intended.
Example:
class StringUtils final {
private:
StringUtils() = delete; // Prevent instantiation
public:
static std::string capitalize(const std::string& input) {
// Utility method implementation
}
};
2. Singleton Classes
If you have singleton classes in your project, you should mark it final to prevent subclassing and ensure the Singleton guarantee.
Example:
class SingletonService final {
private:
static SingletonService instance;
SingletonService() {} // Private constructor
public:
static SingletonService& getInstance() {
return instance;
}
};
// Define the static member
SingletonService SingletonService::instance;
3. API Exposure
Public API classes that should not be extended or modified by consumers should be final to maintain consistent behavior.
Example:
class ApiResponse final {
private:
const int statusCode;
const std::string message;
public:
ApiResponse(int statusCode, const std::string& message)
: statusCode(statusCode), message(message) {}
// Getters
};
4. Wrapper Classes
Classes that wrap or adapt other classes can be made final to avoid changes in their wrapping logic.
5. Algorithm Implementations
Classes implementing specific algorithms (e.g., sorting, cryptographic) can be final to maintain their intended behavior.
6. Thread-Safety Classes
Classes designed to be thread-safe should be final to preserve their thread-safe guarantees.
It is possible that in your project, you might have written custom thread safe classes that you should make final. In mine case, we had written our thread safe classes such as map, and set etc. as you know that in C++ Standard Library (STL), neither std:map nor std::set is thread-safe by default.
Pseudo Example for Queue:
template <typename T>
class SynchronizedQueue final {
private:
std::queue<T> queue;
std::mutex mutex;
public:
void enqueue(const T& item) {
std::lock_guard<std::mutex> lock(mutex);
queue.push(item);
}
T dequeue() {
std::lock_guard<std::mutex> lock(mutex);
T item = queue.front();
queue.pop();
return item;
}
};
7. Configuration Classes
Classes holding configuration values or constants should be final to maintain their intended role and data integrity.
Example:
class AppConfig final {
public:
static const std::string APP_NAME;
static const int MAX_USERS;
private:
AppConfig() = delete; // Prevent instantiation
};
// Define static members
const std::string AppConfig::APP_NAME = "MyApp";
const int AppConfig::MAX_USERS = 1000;
8. Internal Helper Classes
Classes used internally within your application logic and not intended for external use should be final to prevent unintended modifications.
9. Context Providers
Classes providing context or state for other system components should be final to ensure their role is preserved.
10. Legacy Code Integration
Classes interacting with legacy systems should be final to ensure compatibility and avoid unintended changes.
11. Service Implementation Classes
Concrete implementations of services or repositories should be final if they are not intended to be extended, ensuring their behavior is preserved.
12. Authentication and Authorization
Classes handling authentication or authorization mechanisms should be final to ensure their security-related logic is not altered.
Example:
class Authenticator final {
public:
bool authenticate(const std::string& username, const std::string& password) {
// Authentication logic
return true; // Simplified for example
}
};
Considerations
- Performance: While final can offer performance benefits by allowing compiler optimizations, the primary goal is code clarity and design stability.
- Testing: Frameworks that rely on subclassing (e.g., for mocking) may be limited by final classes. Balance design stability with testing flexibility.
- Design Flexibility: Ensure making classes final aligns with your design goals and doesn’t overly restrict flexibility.
By carefully applying the final keyword, you can enhance the stability, maintainability, and performance of your large project, ensuring critical classes perform as intended.